Magic infuses your weapon. Here is a playtest option for that feature: the Path of the Wild Soul. Source: Tasha's Cauldron of Everything. I made a video sharing some of my favorite . Honorable Mention: Druid. Pick fairy, pick barbarian, increase str and con. Wild Magic Barbarian (14) / Eloquence Bard (6) Wild Surge: Also at level 3, whenever the Barbarian Rages, roll a d8 on the Wild Surge table as the magic in their blood produces random effects. The creature [you're touching] regains one expended spell slot, the. Barbarian – Berserker, Wildheart, Wild Magic; Bard – Lore, Valor, Swords; Sorcerer – Wild Magic, Draconic Bloodline, Storm Sorcery;. 660. Your attunement with nature and its beasts inspires. Wild Magic Subclass Feature. Wild magic Barbarian doesn’t really hold a candle to most other subclasses because they lack scalable effects. Wild Magic Barbarian And lastly, there Wild Magic Barbarian. , 5% chance). 5 At 11, warlock baseline is 3d10+15+3d6= 42. Don’t worry, you won’t turn into a full-blown Wizard with Wild Magic — you do get Rage: Wild Magic which. Level 3. --1 -- !import-table-item --Wild Magic Surge. It also depends on your player(s). Like other Baldur’s Gate 3 classes, each subclass offers unique. . Wild Magic in Baldur’s Gate is defined by random effects, both in the game and The Forgotten Realms TTRPG scenario. You’re able to choose your sub-class at Level 3. But the only thing the light property does is allow you to two weapon fight. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting. I am now Wild Magic Barb 4 and having a blast. Vision up to 1000 ft, Darkvision up to 300 ft. " This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw. Wild Magic – Wild Magic is a Barbarian subclass that unleashes your inner magic. The premise is that your rage is intertwined with magical energies beyond your control. They can swing large weapons and have very strong. I’m hoping that they share little else, as the Wild Magic sorcerer is awful. These Barbarians channel their rage into a mantle of energy that whirls around them, lashing out and protecting them so they can go on fighting. Topics. Divine magic, as the name suggests, is the. Variant Human Barbarian with Resilient (Dexterity) Feat. A great package, and very simple to build and play successfully. Classic (Customized Origin) EEPC : +2 Str, +1 Con, one skill, and damage resistance to cold. This race gives +2 to your Strength Ability and +1 to your Constitution. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. The wild magic barb is all about the sort of sorcerous connection of emotions and intensity to the magics of the planes. However, it will probably lose out to my Wild Magic Barbarian/Genie Warlock just because I like the color and the backstory better. As noted in other answers, the Half Orc is a near perfect fit for Barbarian. It adds. Most of your features are going to be geared towards better controlling these surges. When you enter your rage, roll on the Wild Surge table to determine the magical effect. But, from the complaints I’ve read about the class, Path of Wild Magic doesn’t scale great at higher levels. Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. These include Wildheart, Berserker, and Wild Magic. A barbarian exposed to this realm feel s emotions powerfully and magic saturates their body. With the Wild Magic Barbarian just getting buffs and more attacks. The user is driven mad by the spell, causing them to go into a barbarian rage for one minute. The Path of Wild Magic infuses the Barbarian with unpredictable magical energies. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. Best Feats for Wild Magic Barbarian 5e. Wild Surge: Also at level 3, whenever the Barbarian Rages, roll a d8 on the Wild Surge table as the magic in their blood produces random effects. Magic infuses one weapon of your choice that you are holding. Magic Awareness is. While in Rage, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. Wild Magic could refer to the following similar entries: Wild Magic (Barbarian Subclass)Take Wild Magic Barbarian to 6, 7, or 8. While looking around online for a good subclass for Karlach, most guides/videos just say to pick berserker for more damage or bear for more tankiness and brush off wild magic as a fun but subpar subclass. Berserker, Wild Magic, and Wildheart are three Barbarian subclasses, and this guide explores the best Barbarian subclass choice in Baldur’s Gate 3 (BG3). The Shouting Fencer: Barbarian 7/Rogue 5. For metamagic you want extended, quicken, and subtle. This is the main feature of the subclass and contains most of its power budget. And unlike the Sorcerer’s Wild Magic Subclass, these effects are never negative, and will always benefit the Wild Magic Barbarian in some way. Barbarian has always been one of the most iconic and straightforward classes in Dungeons and Dragons: Big, strong, and perpetually angry. Live deliciously. All Barbarian Subclasses; Berserker: Wild Magic: Wildheart: Comment. Half-orcs are the quintessential barbarian, and their +2 bonus to Strength and +1 bonus to Constitution play directly to the barbarian’s strengths. You must have a Strength score of 13 or higher in order. Like for most other adventurers, strong steel is a barbarian’s most trusted ally. So, I got an idea based on a thing that happened in my campaign to changes up the effects of the wild magic table of wild magic barbarians based on magic sources that are influencing them. At the same time, some of the online. This table has has 8 entries. Extra Attack : Two attacks means potentially twice as much damage in a turn, and twice as much opportunity to apply your rage bonus to damage. Want to know how to build barbarian in bdg3? Than Spud The King will expl. I have made all my weapon attacks spell names ex… Green Javelins. Part of it reads that the barbarian can confer the following benefit: Roll a d3. Every Barbarian subclass is well-suited for this role, but in slightly different ways. In contrast to the sorcerer's options, most of the Wild Magic Barbarian options focus on momentary damage bursts which trigger whenever you rage. I was a barbarian 2 with intentions of going Ancestral guardian /celestial warlock when wild magic barb came out. Wild Magic Barbarian isn't really famous for being unfun, useless, or lacking anything. “Barbarian Hunter” by JoanPiqueLlorens, CC Attribution-Noncommercial-No Derivative Works 3. Here are my ruminations on which classes are best to mix with barbarians. Would love to hear peoples thoughts. My question concerns the level 3 ability, Magical Awareness. Frenzy Barbarian/Wild Magic Sorcerer. This causes the magic that powers him to “leak” in times of stress. At level 3, when picking Berserker subclass your Rage turns into Frenzy giving you. 6) Path of Wild Magic. 5-6. I'm thinking about picking up lvl 2 fighter as well for action surge (Barb 5/Sorc 3/Fighter 2). I would like to see the wild magic barbarian get advantage to SV vs spells or resistance to spell dmg when raging. Pick Skills: Select skills that suit your role as a frontline fighter, such as Athletics, Insight, Perception, or Religion. I know how to make a rollable table as a DM, but this is for a character that will be used in lots of different DMs' games (West Marches style. The amulet of health is one of two entries on this list that are widely considered staple or classic barbarian items. Barbarian/Sorcerer rolls a 1 or a 2 forcing them to roll on the table each turn for the next minute. 1. You won’t cast spells but you will trigger some interesting effects. Originally posted by sevensided:Wild Magic Barbarian (3) / Fey Wanderer Ranger (17) The influence of the Fey has instilled you with unstable magic when you become emotional. The feature allows you to sense the location. Builds are generally maxing Charisma early but can also either look to beef up Defense/Concentration even more - War Caster, Lucky, defensive racials (Goliath, Nat Armor, Yuan Ti, etc. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. Wild magic barbarians are the rare support based barbarian, and let you do a few types of damage other than straight bludgeoning, slashing, or piercing damage from your melee weapons. Re: (Lore Question) Path of Wild Magic. Not in this game. The Wild Magic Barbarian is all about using the magic of the Feywild to unleash arcane effects that you don’t quite have control over. Mostly my ideas are Wild Magic Barbarian with either war (arcane deflection) or. There are also a lot of homebrew wild magic charts out there; I have found several, so ask if you want them. Wild Magic Barbarian PSA: It is not a meme subclass Character Build While looking around online for a good subclass for Karlach, most guides/videos just say to pick. When using the official table, this effect can. ago. 3. A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. Wild Magic: unpredictable and magic based. jmich8675. If you have warlocks or half-casters in your party, they'll love Bolstering Magic. Wild Magic is a subclass of Barbarian. I'll be honest. 11 *Ritual Caster Player's Handbook pg. Wild Magic sorcerer activating it every cast. I don't mind doing some other simple class/race. The Wild Magic build for the Barbarian class combines sheer brains with some magic from the Sorcerer in Baldur’s Gate 3. Barbarian is a character Class in Baldur's Gate 3. Hot Latest Menu Toggle. These include Wildheart, Berserker, and Wild Magic. They can deal a lot of damage in a short amount of time, making them an asset to any party. About to pick for the first time and undecided. The Path of Wild Magic table is pretty small (only 8 outcomes). . The Wild Magic subclass implies the player will get the chance to learn and use a plethora of spells, but that is unfortunately not the case. The charts each have 50 effects; 13 good, 13 bad, and 24. BG3 High Damage Wild Magic Barbarian Build. I made a fun albeit not OP Wild Magic Barb 6/pact of chain celestial warlock x to be a good self healing tank and use fancy poison attacking familiars as bonus action to hobble foes alternatively with rage perks. However, 2 are hostile AoEs. Due to the lingering fractures left by the war between Geb and Nex—and their extensive use of metamagic, wellsprings, and other destabilizing amplifiers—the Mana Wastes act as a massive but broken. 0659 Caster can't use magic for 1d4 rounds after being wounded . The Wild Magic is one of the Sorcerer subclasses in Dungeons & Dragons. Wild Magic Barbarian. Go with a Half-Orc. Hot Latest Menu Toggle. 14, same thing x1000- Energy Resistance is HELLA strong. Wild Magic is a passive feature that triggers a random magical effect sometimes when you cast a Level 1 or higher Spell. The main issue with Wild Magic Barbarian is the scaling of the damage features. With the. Barbarians’ primary ability is Strength, with a Hit Dice of 1d12. This one is a massive rework of the previously seen Wild Soul Barbarian. It is worth mentioning that the Wild Magic Barbarian has its own wild magic table and does not rely on the one that comes with the Wild Magic Sorcerer archetype. After that, every turn would trigger something entirely different. Between the two, I think I enjoyed the Barb/Artificer multiclass more. Best Wild Magic Barbarian Build for Baldur's Gate 3. Berserker will deal more personal damage, but Wildheart has so much more utility and teamplay. Unearthed Arcana Playtest 7 is here, and with it come big changes to the Barbarian class. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. Unrelenting Ferocity lets you heal yourself for 1d8 HP while in Rage. 1 Turn. I'm trying to make a real bruiser of a pally, big man with sword who cranks damage. Sorcerers can trigger surges off every leveled spell (and. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player’s Handbook. Magic Awareness: You don’t need this, but it does add a good dash of flavour. Effect. You would be better off just going Beseker barbarian and using the bonus action throw to yeet motherfuckers if you are that attached to throwing. When I picked it, I was under the impression that it was going to be the more chaotic subclass than the other two. Any time you have a core mechanic that isn’t deterministic, it presents a challenge because it’s obviously going to be unreliable for you to get. The Berserker subclass is the best Barbarian subclass in Baldur’s Gate 3 because it is the most powerful damage dealer. Path of Wild Magic. For Wild Heart Barbarians, you’ll be able to choose your Bestial Heart. Barbarian Levels (5-6): Start as a Barbarian to access Frenzy and Extra Attack for melee prowess. Rebalance of the Wild Magic options for the wild barbarian rage. I've made some. Burn through Tides of Chaos like it is sugar, and remind the GM that he can roll for guaranteed wild magic surges every time you cast a 1st level spell or higher, so you can refresh your Tides of Chaos. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Even so, there’s a brand new subclass. Wild Magic Barbarian + Rune Knight Fighter is such an elegantly flavored multiclass. I've taken a D100 Wild Magic table (Credit to 'hillermylife' on the UA reddit) and chopped off anything that was purely magical and couldn't be explained in a mechanical way. Taking Sorcerer Wild Magic will give you the barbarian wild magic path as well (only wild magic path, nothing else Barb) Barb wild magic skills split into levels 1/6/11. (possibly also each time you enter a frenzied rage or attack reckless etc). This is good, because that table had. ago. This increases your chances of. 2. Sorcerer: Wild Magic. And unlike the Sorcerer’s Wild Magic Subclass, these effects are never negative, and will always benefit the Wild Magic Barbarian in some way. Took Slasher as my feat to bring my Orc/halforc str to 18. Last time, we looked at the Path of the Beast, and now let’s look at the second of the barbarian subclasses found in Tasha’s Cauldron of Everything: Path of. Wild Magic is one of the Subclasses of Barbarian. Wild Magic Domain. Classic (Default Rules) EEPC : Tailor-made to be a melee monster. Transported to Astral Plane until end of next turn. The Berserker Barbarian subclass unlocks the following features and spells:Path of Wild Magic– Magic Awareness (3rd level) Wild Surge (3rd level) Lucky for you, you seem to have gotten only an eighth of the insanity Wild magic provides. Effect. They pair so elegantly from both a mechanical and flavorful standpoint! Barbarians rely on Strength and Con. Roll on this table at the start of each of your turns for the next minute. The path of Wild Magic is one that I love flavor-wise, but falls a bit short in mechanical power. You want to either use clothing ideally, and. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. Tavern Brawler. You’re able to choose your sub-class at Level 3. Here is this weird one you could try on for size if you are interested in dipping into a Casting class. There are three subclasses available for the Barbarian, Berserker, Wildheart, and Wild Magic. For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. (Path of the Ancestral Guardian). They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. 0662 Caster can't use magic items for one turn after casting a spell . So the next roll is a 1 or a 2. Not sure if you figured it out already and updated to the latest file here, but what you described happened because Better Magic Awareness v1. At Barbarian level three, you choose a subclass to unlock new abilities at certain levels. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. A free feat is one of the game's best features, well worth an entire race in its own right. What this does in combat is it allows you to deal extra +2 damage on your Damage Roll with the Weapons you’re wielding, may it be melee or improvised, and this also applies to the. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. . Primal Path. A d8's worth of random rage effects was not sufficiently fun, and they were almost exclusively a waste of time. Literally incompatible. The wild magic barbarian is empowered by the same natural magic as the wild magic sorcerer. WIld Mage(or Wild Magic don't know exactly the name), although is fun, is extremely unreliable, maybe later on you can manipulate a little bit the outcome of the wild surge, but it seems kinda trash. The most important feature to the Wild Magic Barbarian is its Wild Surge. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For Wild Heart Barbarians, you’ll be able to choose your Bestial Heart. There are many unique barbarian character ideas in D&D, and wild magic can complement one's character well. Wild Magic (or Any Subclass) Barbarian (18) / War Magic Wizard (2) I swear this is more than just a hilarious meme. 7) Path of the Zealot. Magic Awareness is going to be really useful outside combat. Stats will be something like this: 16/12/14/8/8/16. Use the character creation steps above and hit the appropriate ability score and race. The wild magic surges seems the dmg should scale more maybe double at tier 3. You’ll roll on the Wild Magic table and gain a random benefit for the duration of the Rage. Cabbages sprout abundantly within a 30’ radius. Seconded. The magical energy roiling inside you sometimes erupts from you. I made a fun albeit not OP Wild Magic Barb 6/pact of chain celestial warlock x to be a good self healing tank and use fancy poison attacking familiars as bonus action to hobble foes alternatively with rage perks. Divine Smite will be fun with your Sorcerer spell slots. Simply put, this is a thought exercise that I want to create into a character: an unorthodox mix of two classes meant to be the complete opposite of each other taken together and somehow combined to make something unique and viable. 5) Path of the Beast. I went Zealot Barbarian and Celestial Warlock. • 3 mo. The easiest solution is to create a rollable table with 8 items and paste the text for each wild surge type into them, then create a macro with the code in my first post (assuming you are using the 5e by Roll20 character sheet). Magic Awareness. Barbarian wild magic is fueled by their rage, so I feel like it’s more appropriate that all of them have some kind of effect on combat as a result. Maybe Larian buffed it) Level 1: Barbarian. Rage: Wild Magic is one of the initial Class Actions of Wild Magic, a Barbarian subclass. 5 without the bump it's 31. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. This build is MAD. The UA version of this barbarian subclass also had the dubious distinction of breaking the game by granting everyone in the party infinite spell slots and twenty. Good fit for a Wild Magic barbarian in particular; you could be someone trying to master their own innate magic through study. There are over 20 Wild Magic Surges in Baldur’s Gate 3, each granting helpful effects. If a barbarian can't cast spells during some of D&D's most important moments, they get very little out of sorcerer levels. The same sorcerer receives +19 EPs more throughout the adventure and is now at +20 Entropy Level. This is a disambiguation page, which links to similarly named articles. Wild Magic Barbarian And lastly, there Wild Magic Barbarian. In the grid below, you’ll find each Surge’s name, the effect, and how many turns each lasts. Wild Magic's primary ability is Charisma, their saving throw proficiencies are Constitution & Charisma, and they have a Hit Dice of 1d6. Path of the Berserker (Player’s Handbook) “The Path of a Berserker is a path of untrammeled fury, slick with blood. The Multiclass requires a hefty investment in both classes to really come together for the concept. If you power game, it's not great. Bear Heart. In the early levels they are fine, but by the time you get improved consistency from the level 10 and 14 features there are probably only 1-2 features that are actually impactful. Also I don’t think lucky does anything for surges. Here are all the Baldur’s Gate 3 Barbarian subclasses: Berserker: straightforward, simple, and big damage. A Savage Collection. Most of the time the description these guides gives is a copy past of. But in retrospect it was the d100 Wild Magic table that I loved about being a Wild Magic Sorcerer. This makes wild magic a lot more wild! It's nice to lower the risk of the same event happening. No subclass really interacts with any of the racial abilities in any direct way. The main problem is the lack of scaling on everything in the wild magic table, meaning the damage dealing effects quickly loose their luster once we get past mid-levels. Losing bonus and reactions cuts you off from scaling with some of the strongest feats in the game. After using Tides of Chaos, the DC drops to 11 for your next Level 1 or higher Spell cast. Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. Enter a Rage that releases all the magic roiling inside you, causing a random magical effect. Only can be used x times per long rest. Magic Awareness. The Barbarian has three subclasses to choose from in Baldur’s Gate 3. 3: 1d6 small range AOE as a bonus action each turn. Level 3. In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything (preview here), I noticed the 6th level feature 'Bolstering Magic'. Now to read the 1000 effects. very fun. Barbarian/ Wild Sorcerer is technically the only way for you to cast spells while you are raging. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. 1. Wild Magic is one of the Subclasses of Sorcerer. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. 1. Their saving throw proficiencies are Strength and Constitution. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually sufficient to defeat whatever threats arise. Shadowheart ( Cleric ): buffs, healing, and crowd control. 02: A small bird delivers an envelope to you. At level 10, a Wild Magic Barbarian gets the ability "Unstable Backlash. Post (0 Comments) Author. If you drop Bard, Sorc or Wizard 3 on top, you can have See Invisibility up to 1000 ft. 3-4. Rage: Wild Magic. The Zealot Barbarian just might be one of the most underrated subclasses in all of D&D 5e. You won't cast spells but you will trigger some interesting effects. And of course, bad news for those who enjoyed how tanky Barbarians could be. Dual wield or sword + board. 100. You get a new action that lasts until the end of your next turn. Top 10 magic items for barbarians. Path of the Wild Soul . • 3 mo. Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. And this latest version is a huge improvement over the previous version. That could be the ability to summon exploding pixies next to their enemy, unleash a blinding beam of radiant energy from their chest, teleport 30 feet, or all sorts of other chaos. Amulet of health. Requirements: Sorcerer Wild Magic Subclass. The best Barbarian multiclass options in BG3. The standby of a two level dip into fighter for action surge, second wind, and a fighting style are just as good with Wild magic as they are with any barbarian. There are two primal paths detailed in The Player’s Handbook: Path of the Berserker and Path of the Totem Warrior. Hi, I'm looking for ideas for a fun magic item for my party's half orc wild magic barbarian (freshly level 9). Given my name ( Random ), it’s a little surprising how long it took me to get to this subclass, but here we are. Proposed wild magic barb without GWM is 2d6+5+2+2d6+5+2 and if hitting a 3 on wild magic they deal 1d6+8. Bloodeaxes are very rare magic items for barbarians, granting a +2 to attack and damage rolls to get things started. Ex. Unless a. That’s where the Wild Sorc excels - potent control (like Twin Banish) with the Con save prof helping maintain it. Like consider a character who looks very frail, with crystal shrapnel embedded along his right arm and neck. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. It is a more defensive barbarian, but most would say it is ultimately "better" to have an offensive one, and I'd agree. You roll a D20 without any bonuses against a DC of 20, meaning you have a ~5% to trigger a Wild Magic Surge when casting a Level 1 Spell or higher. When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Offense/Tank: Path of the Berserker. Wild Magic Barbarian feels too vanilla. Properties Cost: Bonus action + Rage Charge Details: Range: Self Magical Effects The Wild Magic subclass in Baldur's Gate 3 adds an element of unpredictability and wonder to spellcasting, making it a captivating and enjoyable experience for players, with its chaotic nature and random magical effects, playing as a Wild Magic Sorcerer offers a fun and thrilling journey. Rage Artificer. So, I’m debating the pros/cons of a future multi-class. Straight Barb is fun: Feral instinct is fun. The biggest decision you have to make when playing a barbarian is which Primal Path to take at 3rd level. They have proficiency with Daggers, Quarterstaves, and Light Crossbows. Barbarian Weapon, Armor, and Class Proficiencies. Magic Awareness. 3) Path. Building one right now. Wild Magic. These magic-suffused barbarians walk the Path of Wild Magic. Builds. Level 2: Barbarian **Level 3: Barbarian - Berserker -> Bear Heart (**OH, and I think for Bear Heart Barbarian, Dual Wielding may be the best option to go, so you can keep healing every turn with Unrelenting Ferocity and. Spell casters are generally a terrible multi with Barbarians because of the limitations of Rage. First reaction is “Wow, a barbarian that spends its days learning weapons and using its physical strength but happens to be infused with ‘Wild Magic’ has waaaaayyyy more control over it than a Sorcerer who spends their entire life trying to. Until your rage ends, you can use this effect again on each of your turns as a bonus action. Rage: Wild Magic: Enter a Rage that. That can really help. An honorable mention goes to Druid, which is a bit more awkward to make work. 7 gets you Advantage on Initiative rolls and extra movement on entering Rage, 8 gets your second ASI. BG3’s Wild Magic sorcerer at base needs to roll against a DC of 20 to trigger one of its effects. Wild Magic (Barbarian Subclass) The wild influence of magic has transformed you, suffusing you with arcane power that churns within you, waiting to be released.